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Zunächst einmal: die Abenteueridee an sich finde ich sehr gut, die Ausarbeitung ist sehr liebevoll gestaltet und solide. Es lässt sich sehr gut in eine Charyptoroth/Hranngar-Kampagne als kleines Seitenabenteuer einbinden, vor allem, wenn man Beziehungen zur Runajasko oder Lifbrand selbst hat. Die Idee, in den dichten, einsamen Wäldern Thorwals einen "Feenwald" zu haben, ist aus meiner Sicht sehr stimmig. Sehr schön auch, dass es nicht für eine mittelreichische Gruppe geschrieben wurde, die sich in Thorwal befindet, sondern auch problemlos von Thorwalern gespielt werden kann. Ich werde das Abenteuer in meiner Runde auch (auf die Gruppe angepasst) leiten.
Trotzdem sind mir ein paar (teilweise wirklich nur kleine) fachliche Sachen aufgefallen und ich möchte hier ein paar Anmerkungen als Verbesserungspotential machen (wobei ich die aktuelle Spielhilfe Gestade des Gottwals nicht einbezogen habe, da das Abenteuer vorher geschrieben wurde). Vorsicht, ab hier teilweise ***Meisterin...
Rating: [5 of 5 Stars!] |
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Pretty new to this game, but 40+ years of RPG gaming and DM'ing I have seen a lot. I feel like the dark eye 5e is a fun "new system". Point buy like GURPS, which I like - no 3d6 and live with it. There is a lot of additional and foundational material out there, but mostly in German, which I and google struggle with.
The Theatre Knights Aventure path has a lot's of interesting angles and plots, names, locations, and history. Unfortunately, it is more of an idea to an adventure based on a world that you have little insight to. This is not an adventure you pick up and play. There is a LOT of work to prepare to run these adventures. There always is prep time for DM'ing, but this is at another level – many hours per gaming session. Scrambled, missing, repetitive, contradicting, useful, useless, fun, interesting, half-told, badly translated, probably anecdotal information is hidden is throughout book if you have the time to write your adventure from this book of inf...
Rating: [2 of 5 Stars!] |
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Pretty new to this game, but 40+ years of RPG gaming and DM'ing I have seen a lot. I feel like the dark eye 5e is a fun "new system". Point buy like GURPS, which I like - no 3d6 and live with it. There is a lot of additional and foundational material out there, but mostly in German, which I and google struggle with.
The Theatre Knights Aventure path has a lot's of interesting angles and plots, names, locations, and history. Unfortunately, it is more of an idea to an adventure based on a world that you have little insight to. This is not an adventure you pick up and play. There is a LOT of work to prepare to run these adventures. There always is prep time for DM'ing, but this is at another level – many hours per gaming session. Scrambled, missing, repetitive, contradicting, useful, useless, fun, interesting, half-told, badly translated, probably anecdotal information is hidden is throughout book if you have the time to write your adventure from this book of inf...
Rating: [2 of 5 Stars!] |
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