I am forty (40) pages from the end of reading the new Core Rules through for the first time. This is what Torg: Role-Playing the Possibility Wars should have been in 1990. This game is elegant, streamlined, fast and, although I don't agree with two of the changes (Awarding XP and Possibilities instead of just Possibilities, and the Bonus Dice, which will not actually solve the glass-jaw Ninja problem), this game is beautifully done, in layout, artwork, and the way it's written. I'm also glad Ulisses Spiele North America is taking the time to collect information on corrections to spelling, syntax, structure, etc. before releasing the Core Rules in October for those of us who participated in the Kickstarter that brought this most magnificent of RPGs to life.
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