I normally loathe super crunchy systems but I really like the Dark Eye. Using three attributes for skill checks, in combination with quality levels, really helps determine why a character failed. The combat does also feel realistic enough, even though I think it's a bit too long.
According to germans, this game is usually never played as-is. I feel this is the only flaw the game has. It's so crunchy you will never understand it fully unless you play the game enough. It's so crunchy it's almost mandatory to hack the game to remove some of the crunch.
As primarily a solo roleplayer, the crunchiness is to its advantage. It lets me help decide what happens without my arbitrary choice.
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