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Deathwatch: Game Master's Kit €9,19
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Deathwatch: Game Master's Kit
Verlag: Cubicle 7 Entertainment Ltd.
von Christian S. [Verifizierter Käufer]
Hinzugefügt am: 03/11/2012 08:27:52

new layout allows flawless print of the GM Screen. Great content.



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Deathwatch: Game Master's Kit
Verlag: Cubicle 7 Entertainment Ltd.
von Richard C. [Verifizierter Käufer]
Hinzugefügt am: 09/10/2011 07:41:53

In my opinion this is the best of the Warhammer 40K RPG GM Kits. The screen contains the most important charts and tables, weapon stats, a summary table of combat actions and rules reminders for different shooting types (automatic, overwatch etc.) and combat against Hordes.

The scenario is the high point of this kit. Without wanting to give things away, it gives the Kill-team a planet as their sandbox and the GM the freedom to run it at the pace and intensity he wishes. Like the best of this kind of scenario, it contains enough structure that the GM will feel comfortable with everything that's going on. The preview on Drivethru should give you a good idea whether this scenario will suit you or not. There's more to this than the scenario in the core rulebook, and it would make a good first scenario for a new Kill-team.

The scenario section also includes some information that it would have been nice to see in the main book - a few paragraphs on day to day life on Watchfortress Erioch and some illustrated NPCs from Erioch. These are the things that help me get a feel for a setting and I'm glad they fitted them in here.

The last section is about how to build good missions and importantly make them different from one another. This will be invaluable to less experienced GMs, but I don't think it hurts to have this kind of material and game-specific examples no matter how long you've ben running games. Given that we seem to have less time to come up with games as we get older, this sort of information is a real timesaver.

I wouldn't normally get a GM screen in PDF, the main reason I did here was because I plan to run Deathwatch online. I don't actually end up using most of the GMs screens I do have though, so that shouldn't really be a factor. I'd thoroughly recommend this product as a solid adventure and some good additional information to supplement the main book.



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Deathwatch: Game Master's Kit
Verlag: Cubicle 7 Entertainment Ltd.
von Adrian S. [Häufiger Rezensent]
Hinzugefügt am: 04/09/2011 07:40:44

The GM Kit provides an excellent introductory adventure for Deathwatch. It gives some additional information on the Watch Fortress Erioch and some key NPCs to flesh out your own depictions of this location. There is scant more detail on the Omega Vault, but it takes centre stage in the first scene - for me, I'm hungry for as much information on this device as I can get. It offers almost unlimited levels of creepiness for the 40K universe.

The module is great and pits you against a reasonable foe, with enough techno-supernatural blend to the mystery to mark it as keenly 40K. Te objectives are challenging, yet achievable, and the battles are frequent enough to allow the action to punctuate the drama nicely.

The last section on Mission Construction is very helpful, providing a wealth of advice about how all of the elements can be drawn together to create something greater than the sum of it's parts. There is a small among of discussion about theme, and my one complaint is that this was far too short. Ere needed to be a more fulsome segment on themes, given that the 40K universe has no immediate parallels with any other genre. Perhaps it has already Ben flagged for expansion in another supplement.

There are some neat tidbits of information scattered through the book too, such as stats for Landspeeders and Thunderhawks, as well as armament stats for both vehicles and some new Xenos equipment.

Just keep in mind that despite the extra info, this is a module, so the use is limited to th couple of times you're likely to use it. Given the recent reduction in price, I'd recommend it's purchase.



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Deathwatch: Game Master's Kit
Verlag: Cubicle 7 Entertainment Ltd.
von Dennis S. [Häufiger Rezensent]
Hinzugefügt am: 04/08/2011 17:11:09

As usual with Fantasy Flight Games, they produce some excellent game mastering products for their games. The GM Kit is a screen, a pregen adventure and very useful tips for building missions. The GM Kits for the Warhammer 40k line have always been pretty excellent, with a lot of useful reminders on them, but if you've seen any GM Screen before you'll know whether you want to use it or not. It has enough Deathwatch specific info that you probably wouldn't want to just stick your Dark Heresy screen on the table or somewhere. But at the end of the day it's a GM screen. The enemy for the pregen adventure is the Tau and the adventure has some pretty cool stuff like an attack by a Manta craft and a chance to use a few Space Marine vehicles, like a thunderhawk and speeder. I don't want to give a lot of the module away, but there are a few cool optional rules and a plot that make this just a bit more than "Space Marine kill a bunch of Tau and leave." The section on building missions is rather short, it isn't a like having a whole chapter in a major book from the line, but what succinct info it has is very useful. It breaks down the mission-building process into bullet points for easy digestion, tackling Location design, stocking the mission with Enemies, assigning Objectives, utilizing Assets, etc. For its brevity, it holds a ton of information and I can see myself going back to it before every adventure and consulting it quickly. If you're a Deathwatch GM, you will likely enjoy this book. However, if you are not a believer in GM screens, and if you don't really care about module adventures, the pamphlet-length mission design section may not be enough for you. Overall though this is an excellent product. FFG has yet to disappoint me with their GM-oriented products.



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Deathwatch: Game Master's Kit
Verlag: Cubicle 7 Entertainment Ltd.
von Neil M. [Häufiger Rezensent]
Hinzugefügt am: 12/14/2010 19:06:07

A group of listeners recorded a Deathwatch session and sent it to me for a listen. I was immediately hooked. It has the same mechanics as Rogue Trader, which I already love, but has a significantly different feel. It’s not better or worse, just different in an awesome way. Now I need to check out Dark Heresy.

Ok, you didn’t read this to hear about Warhammer 40K games in general. I decided to take a look at the Deathwatch GM Screen/Kit because I plan on running a Play-by-Post game and need some guidance. First, the artwork is gorgeous if you have the physical screen or print it out. More importantly, almost every table you need is provided in a nice reference. That shouldn’t shock anyone since that’s its purpose. They succeeded in putting together a nice resource though.

For those of you who like PDFs though, the screen is a nice reference, but the GM booklet maybe an even bigger draw. It includes a very nice adventure to get you into the game. Not only does it give you enough background to make you comfortable leading your players through, it also provides a list of NPCs with plot hooks and possible interactions, all the enemy stats or quick references to the Deathwatch Core Rulebook (also available on DriveThruRPG), and even additional guidance on building your own missions. Obviously, the adventure looks fun with plenty of Xenos to smite and strange technologies to investigate. It is also chalk full of flavor text, detailed descriptions of the environment, and speeches by NPCs.

I think the addition of mission and campaign building tips is great icing on the cake. It lays out the building blocks for a good mission with examples and describes how you can mix and match these blocks to give players a diverse experience while maintaining the mood/atmosphere you are looking for. For military based games, this diversity is critical as it is easy to fall into the “go here, kill that” mentality.

This is a great resource for GMs that want a quick reference to all the tables necessary to adjudicate the slaughter of homicidal Xenos hordes and for those looking for a new adventure to run with suggestions for how you can change up your own campaigns so that your players keep coming back for more. Fantasy Flight is quickly becoming one of my favorite publishers.



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