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Vampire aus der Alten Welt
Publisher: Feder & Schwert
by Frederik H. [Verified Purchaser]
Date Added: 01/17/2020 08:57:32

Ein Klassiker der auch heute noch aktuell und sehr gut spielbar ist. Das Originalprodukt ist großartig. Leider ist die deutsche Übersetzung von Feder & Schwert eine Katastrophe und senkt die Lesefreude immens. Bei der PDF-Version ist die hinterlegte OCR-Texterkennung gruselig. Wenn man einen Satz per Copy & Paste herauskopiert ist jedes zweite bis dritte Wort mit Fehlern gespickt.



Rating:
[3 of 5 Stars!]
Vampire aus der Alten Welt
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Ancient Artifacts
Publisher: Mask Macabre
by Frederik H. [Verified Purchaser]
Date Added: 04/13/2014 08:23:52

The product is not well written. It starts off with a long description of what to keep in mind as a storyteller, whereas none of the information is anyting a reasonable storyteller would not know by himself. Although the adventure claims to be character (npc) play centered, the npcs are not well developed. Their indivual descriptions are rather short, keeping their motivations as close to the stereotype level as possible. The adventure also claims, that the game is independent from the kind of creatures the PCs are, but there are only two types of informations about the NPCs that are specific for systems: Smell - from the type of description obviously meant for werewolves/shapeshifters and aura - obviously aimed at vampires. There is no information for mages, none for geists, none for mummies, etc. Worst of all, although conflict seems inevitable and even social situations require rolls, none of the NPCs have stats of any kind. Don't buy this product.



Rating:
[2 of 5 Stars!]
Ancient Artifacts
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Geist: The Sin-Eaters
Publisher: White Wolf
by Frederik H. [Verified Purchaser]
Date Added: 01/02/2010 04:54:13

The basic idea of Geist is great and opens up possibilities for cross-overs out of necessity: A player character dies and remains as a geist. You could use this for any of the WoD systems, although this possibility is only explicitely mentioned for ordinary humans. As such it is a great supplement. My criticque is a different one, it is the approach on Keys. In Geist you do not only have supernatural abilites, called Manifestations, but also Keys. Each key allows you to use a Manifestation slightly different. Well, this may sound cool in the first place, but in the consequence the writers lacked the idea to make keys all that different. So you may buy keys to individualize your Manifestations and most of them still remain so similar, it is just sad.



Rating:
[2 of 5 Stars!]
Geist: The Sin-Eaters
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