Ulisses Spiele
Browse Categories











Back
Other comments left by this customer:
You must be logged in to rate this
DSA5 Gegner-Datenbank
Publisher: Ulisses Spiele
by Xaver S. [Verified Purchaser]
Date Added: 11/17/2021 03:28:23

Die Spielhilfe ist sehr gut und trägt viele Gegner zusammen. Gegner werden mit Stärken, Schwächen und Widersprüchliches beschrieben. Außerdem gibt's immer 8 Wertekästen für unterschiedliche Stärke-Niveaus. Das ist auf jedenfall viel Arbeit gewesen. Die Gegner sind vielfältig, aber nicht als Personen, sondern nur als Profession-Fähigkeiten-Box. Das hat Vorzüge (schränkt Kreativität nicht ein), aber gibt natürlich nich so viele Reize.

Der Stern musste fallen, weil die zip aus einer vielzahl an PDFs besteht und keine echte Datenbank (informatisch) dabei ist. Normalerweise wäre das Grund für eine deutlich schlechtere Bewertung, weil das Kernversprechen des Titels nicht eingehalten wurde, aber die PDFs haben mich dann sehr positiv überrascht :) Daher vier Sterne.



Rating:
[4 of 5 Stars!]
DSA5 Gegner-Datenbank
Click to show product description

Add to Ulisses Spiele Order

Creator Reply:
Danke für deine positive Bewertung. Es freut mich, dass dir meine Arbeit gefällt. Die uneindeutige bzw. andere Definition des Wortes "Datenbank" war mir nicht bewusst, als ich dem Ding einen Namen gegeben habe. Tatsächlich arbeite ich mit einem Freund an einer Umsetzung einer "informatischen" Datenbank. Leider sind meine eigenen Fähigkeiten im Programmieren dafür zu beschränkt und ich bin auf Hilfe angewiesen. Das kann also noch was dauern.
DEGENESIS: REBIRTH [BUNDLE]
Publisher: SIXMOREVODKA
by Xaver S. [Verified Purchaser]
Date Added: 10/21/2021 04:20:55

Degenesis is a great ttrpg! The quality is amazing and the developers, too. I mean: All downloads are FREE! This is unbelievable and for that alone they deserve 5 stars (because of the quality+price). I guess for new players it might take a while to get into the settings and rules which apply many great ideas, but have some - in my opinion - unnecessary time-wasters as well.

  1. If you have the time to really dive deep into a ttrpg and enjoy a massive setting, active world and development: Degenesis is your game!
  2. If you are a rule junky as well, you might want to tinker here and there a little bit to make it round for your group (my opinion)
  3. If you do not have a lot of time, you might feel overwhelmed by the ammount of content that exists. In that case I can recommend to lean back and relax. Just because there is so much world you can visit and read about, doesn't mean you have an obligation to do so. You can just start very small or just handwave lore questions you can't answer. You cannot play ttrpgs "incorrectly" as long as it is fun for you, you are doing it right!

What I would use Degenesis for: I would use Degenesis for campaigns and groups that I intend to play with for a long time. I use it for players that enjoy rich stories and content.

What I wouldn't use Degenesis for: I wouldn't use Degenesis for pickup games and one-shots. The overload of information will probably be too large to truley enjoy the experience. I am not using it for groups that enjoy mainly narrative gaming or hack & slay.

That being said...: I once was invited to a Degenesis one-shot that worked really well, so it is possible. I just think that it doesn't really give you the full Degenesis experience. Also: If you are overwhelmed by the amount of content: The Degenesis community is - afaik - pretty open minded and will probably assist you in your journey of dming Degenesis: https://degenesis.com/community

Last but not least...: The developers of Degenesis are extremly well connected with the community. I asked them if they could bundle the degenesis products and they did so within less than 20 minutes which is frankly shocking ^^ :heart:



Rating:
[5 of 5 Stars!]

Add to Ulisses Spiele Order

STALKER - The SciFi Roleplaying Game
Publisher: Burger Games
by Xaver S. [Verified Purchaser]
Date Added: 09/20/2021 09:19:55

TL;DR: Superb fluff, world, background and non-rule-stuff 5/5. Good ruling ideas (FLOW) 4/5. Poor ruling explanations. 2/5.

First things first: This review does not review it from a 2012 standpoint, but from a 2021 standpoint. Therefore I will openly critizise thigns that were o.k. back then, but are no longer acceptable nowadays. In this second part I will mainly focus on the rules, because the rest is - as stated above - perfect.

Rules. I have never played a diceless system before nor read any. I am not against diceless systems. The system presented is in general very interesting and I think it is definitely playable. However, the way how it is described is brutal and very difficult to read. Words are used before defining them properly which makes remembering information properly very difficult. Multiple reads are necessary to understand everything, I guess. One example for a word that is used without explaining it (at the time where it is used) "Hit". In a fire fight, when you lose a challenge, you can be "hit".

I do get why the author thought this was a great idea: It's not important for now, you will understand about 5-10 pages later. But 1. this leaves me in confusion 2. often I will only read about 10-20 pages per day (of a rulebook) and therefore have to make the cut before understanding what "hit" means. Compared to modern systems like TDE5, Shadowrun 6 and so on, summarization-boxes are missing when badly needed.

Sometimes the structure is not very inviting as well. The book will give you a ruling: "Sometimes you need a challenge" a fluff-text "most non-stalker people never will have a challenge in their life" and then goes ahead telling you that fixing a car is a challenge. Not very elegant. But this is not a problem per se.

At other times it gets really problematic. The challenge mechanism is "explained" without explaining enough so you can understand it. Then you get about 10-30 pages about how the challenge mechanism works. Real summarization would have helped this book a lot. Simple, numbered steps and then an explanation to those steps.

Because of the non-explicit structure the reader might sometimes wonder: Is there a structure at all? Luckily he is most times pleasantly surprised: Yes, there is. Making the structure more explicit would've helped a lot.

=> If the structure is reworked and rulings are explained with an explicit simple step system instead of just dumping the information, this book would get a 4/5 to 5/5 rating. In its current state I cannot recommend it to non-STALKER fanboys since it is too much trouble to get into.

[EDIT] To avoid any misunderstandings: There are many explanations given in great detail about which ruling is used when and why rulings are the way they are. It is just the presentation, order and structur that I am critizising.



Rating:
[3 of 5 Stars!]
STALKER - The SciFi Roleplaying Game
Click to show product description

Add to Ulisses Spiele Order

Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
Back
0 items
Powered by OneBookShelf