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Moon's Haunted - #PocketQuest 2023
Verlag: Metal Ostrich Games
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 07/05/2023 12:23:01

“Extra, extra, read all about it! Aliens are real!” The headline on The Sun Newspaper – the year 1970. Recently, I soloed my way through Adventure Framework 67: Sky Tower of Belk Xos (19 pages, free at DriveThruRPG) a fun adventure for Low Fantasy Gaming (same place). The RPG system that I used to play it was Moon’s Haunted (13 pages). I used The Dungeon Oracle (Paul Bimler) as the solo engine. The adventure started with the five Marines and one Navy guy walking across the moon on the dark side of the moon looking for missing astronauts. They were expecting trouble so they were armed with shields and swords. They discovered the Sky Tower and managed to get inside it from the bottom.

The tower had fresh air, so they took off their spacesuits. They used the Gravity Chute to go up. On the first level they found a med pod with a Verrg in it. It came out blasting with its ray gun. The PCs killed it and acquired the ray gun. On the second level they killed a Chak Chak and two more Verrgs. They acquired two more ray guns, but Charles was shot and killed by ray gun damage. At this point, they went down to where their spacesuits were located and Mark the Marine put one on (to increase his armor class). On the third level, they found a homing map sphere, a suitcase, two kinds of oil, and paper, followed by bad air.

On the fourth level, they encountered an ooze and Thomas the Marine took damage from an acid tendril. The PCs escape by going up the Gravity Chute. On the fifth level, they found data crystals, a displacer field amulet, and a jet pack. Next, they explored part of level six and then headed back down to the med pod. Thomas took a point of damage when it did not work properly. They went back up to the sixth level and discovered a spectre. They were terrified. They ran away and exited the tower. They did make it back to earth with alien artifacts and a story to tell. Charles was given a proper burial and he was the subject of many speeches.

Give this RPG a try!



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Moon's Haunted - #PocketQuest 2023
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Cast Tower of the Blood Moon Rises! (DCC RPG)
Verlag: Order of the Quill
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 07/02/2023 04:38:26

Recently, I soloed my way through Cast Tower of the Blood Moon Rises! (69 pages) a fun adventure for Dungeon Crawl Classics. The RPG system that I used to play it was GOZR Sci-Fantasy RPG (54 pages, at DriveThruRPG). I used a random sixty card deck (no lands) of Magic the Gathering cards and a yes/maybe/no oracle as the solo engine. The adventure started with the six PCs encountering the townsfolk in the town of Thanesmire. The PCs were escorted to The Steward and he gave them their first quest. Next, they went to the tavern Hilted Eye. This was where they picked up the second quest. They PCs decided to spend the night upstairs and they journeyed to Bloom Forest the next morning.

They explored seven locations. They did trigger the trap. The PCs were able to kill the mushroom men, but their shaman was able to hit the wounded P.C. Gobe with a mushroom/spore spell. He did not know it, but he had become infected. Later, Jam the PC was bit by bog-flies and then the PCs watched as a troupe tried to kill each other. When the second-to-last actor went down his magic ring was triggered. A Clay Stature magically appeared and killed the last actor, and then it attacked the PCs. The PCs killed it. Gobe passed gas. It was long, loud, and smelled of edible puffball. Next, they encountered a government execution (in the woods). The PCs did not interfere and they followed the guards back to town. Again, the PCs paid for a room at the tavern. During the night, Gobe suffered from abdominal distension. In the morning, he gave birth (trust me, you do not want to know the details) to a baby mushroom man. Gobe was able to successfully bond with it. So, Gobe now has a son.

There are other locations to explore. Give this adventure a try!



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Cast Tower of the Blood Moon Rises! (DCC RPG)
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GOZR Sci-Fantasy RPG
Verlag: Random Order Creations
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 07/02/2023 04:37:36

Recently, I soloed my way through Cast Tower of the Blood Moon Rises! (69 pages, free/pay what you want at DriveThruRPG) a fun adventure for Dungeon Crawl Classics (same place). The RPG system that I used to play it was GOZR Sci-Fantasy RPG (54 pages). I used a random sixty card deck (no lands) of Magic the Gathering cards and a yes/maybe/no oracle as the solo engine. The adventure started with the six PCs encountering the townsfolk in the town of Thanesmire. The PCs were escorted to The Steward and he gave them their first quest. Next, they went to the tavern Hilted Eye. This was where they picked up the second quest. They PCs decided to spend the night upstairs and they journeyed to Bloom Forest the next morning.

They explored seven locations. They did trigger the trap. The PCs were able to kill the mushroom men, but their shaman was able to hit the wounded P.C. Gobe with a mushroom/spore spell. He did not know it, but he had become infected. Later, Jam the PC was bit by bog-flies and then the PCs watched as a troupe tried to kill each other. When the second-to-last actor went down his magic ring was triggered. A Clay Stature magically appeared and killed the last actor, and then it attacked the PCs. The PCs killed it. Gobe passed gas. It was long, loud, and smelled of edible puffball. Next, they encountered a government execution (in the woods). The PCs did not interfere and they followed the guards back to town. Again, the PCs paid for a room at the tavern. During the night, Gobe suffered from abdominal distension. In the morning, he gave birth (trust me, you do not want to know the details) to a baby mushroom man. Gobe was able to successfully bond with it. So, Gobe now has a son.

Give this RPG a try!



Wertung:
[4 von 5 Sternen!]
GOZR Sci-Fantasy RPG
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Endless Encounters: Dungeons (5e)
Verlag: Pacesetter Games & Simulations
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 06/27/2023 11:59:20

Endless Encounters: Dungeons 5e (301 pages) is a fun dungeon adventure for D&D Fifth Edition. It is for levels one to ten. I used my five level six Barghest characters and I added a first level one to replace the one that had died in a previous adventure. The solo engine I used was The Dungeon Oracle (Paul Bimler). On the first day they killed a shrieker and three ogrons.

On the second day they killed an algid, a drant, and a giant bat. That night, while they were camping above ground they witnessed a ceremony between two witches. The PCs did not interfere. On the third day they killed five lizardfolk. On the fourth day they killed a giant water beetle and a gargoyle. While they were messing with a locked door, they were attacked by another giant bat. They killed it.

The fifth day started with another locked door problem. They did find a secret door and a half-elf bard joined the party (he will be a problem). Later they killed a water weird. That night they set up camp like usual – sleeping in hammocks up in the trees. The bard was sleeping on the ground. A horrible smell woke everyone up. They talked about their options and decided to stay where they were at. They did survive the night. The next day they went to town and exchanged their loot for gold pieces. They earned 3,760 g.p.

I am enjoying playing monsters as PCs. Give this adventure a try!



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[5 von 5 Sternen!]
Endless Encounters: Dungeons (5e)
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tulgey
Verlag: Uncle Vova Games
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 06/23/2023 05:11:45

Recently, I soloed my way through the adventure tulgey (19 pages, free/pay what you want at DriveThruRPG). It is for the RPG system Cairn, but I used Caltrop Core (can be used with any setting/adventure). I changed four lines of Dungeon Magazine Issue # 39 and made it my solo engine. I created a warrior, rogue, cleric, wizard, summoner, and an illusionist. So, the PCs started their adventure on the road. Soon they entered the town of Galumph. Here they entered five locations, talked to six NPCs, and picked up two quests. On the second day they were back on the road and encountered two bandits. The PCs killed one. The other one surrendered. They took his stuff and left him tied up not far from the road. Yes, this later bit them in the butt.

The PCs killed a boar on day three. On the fourth day, they arrived at Sloe Fell. Unfortunately they took damage in the cavern (large poisonous spiders) and Sherry the rogue was poisoned. The PCs killed the spiders and later the scant shade bulls. They moved away from this site, set up camp, and that night they were attacked by a minotaur. They killed it, but realized travelling on the road was just too dangerous in their condition. On the fifth day they followed the coast south and found a small fishing village. It was here that they were healed and got a good night’s sleep. On the sixth day they were on the road again. On the seventh day they found magic mushrooms. On the eighth day it was more bandits which were scared away by an illusion of a devil.

On the ninth day they were forced into combat with a large shade bull. They killed it. On the tenth day they arrived at Frabjous. They visited four locations and talked to seven NPCs. They discovered some evidence and followed it down to where the saltwater spring was located. The trail ended at a dead beast, but then they were attacked by bandits with revenge on their minds. Two bandits went down and Sherry was killed. A Valkyrie showed up and the battle stopped. The Valkyrie took Sherry to Valhalla. No one felt like fighting after that. Maybe you will have better luck with this adventure.

Give this a try!



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[4 von 5 Sternen!]
tulgey
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The Drunken Unicorn's Prize
Verlag: Game of the North
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 06/19/2023 11:25:36

Recently, I soloed my way through the adventure The Drunken Unicorn’s Prize (23 pages). It is for the Cairn Roleplaying Game, but I used Champions of Odd (free/pay what you want at DriveThru, 86 pages). I changed four lines in The Arcanum RPG and made it my solo engine. I used the same four PCs and three apprentices from my last adventure. The adventure started with the PC party on the road traveling through the Westwood. It was a quiet day. On the second day they found a lost traveler. He was recruited as a replacement for the apprentice that had died in the first adventure. On the third day of adventuring they entered the old town of Renton. They talked to nine NPCs that day. The ranger went out on a date, and all of the PCs were hired to help build a house. They worked on this house for several days. On the seventh day, the unicorn appeared at the clearing. It sampled the various meads. Kev the NPC tried to touch it, but he was kicked (he survived). Sam the NPC tried next, but he was kicked and killed. The PC ranger tried to touch it, but he was kicked (he survived). The sailor PC was able to touch it. He was granted a wish and received cleric spells. Next, Daedra the PC made an attempt. She was kicked and did survive. At this point, a brawl started in the clearing.

So, the PCs went to the tavern and picked up a quest from The Quest Giver. They then went back to the woods to search for the Done Keep. That evening they encountered the Soupeaters (aggressive). A fight broke out and Daedra cast her Insect Swarm. The Soupeaters retreated. On they eighth day the PCs used their tracking skills to find the keep. They could tell that it was occupied. They backtracked and set up camp because it was late. They had no encounters that night.

Give this a try! Maybe you will have several wishes granted instead of just one.



Wertung:
[4 von 5 Sternen!]
The Drunken Unicorn's Prize
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Champions of Odd
Verlag: Aloe Vera
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 06/11/2023 21:20:26

For the last few days, I have soloed my way through a DM Dave adventure named Chittering Mines: The Lost Laboratory (20 pages). Instead of Fifth Edition, I used Champions of Odd (86 pages, a Playtest). I created four first level characters and an apprentice for each one. So, the adventure started with the PCs in a Township. They picked up the quest from the Quest Giver. Three miners had come up missing and the Township wanted them back. On the first day they explored a cavern and five rooms of the dungeon complex. They killed six sprouts, a heavyweight, a latch, and two ropers. The treasure that they found was Eyes of the Eagle. Because of PC damage, they left the dungeon and took the dwarf body that they had found with them.

They spent the night in the Township and went back to the dungeon on the second day. This time they explored six rooms. They killed a shrieker, a sprout, and a superspreader. This last monster was gross and killed one of the apprentices (Speck). At this point, they had had enough. They grabbed the other dwarf body and a Continual Flame Lantern that they had found, and headed toward the dungeon exit. Once again, they were attacked by a gross monster (a beesh). They killed it. When they got back to the Township they were given a partial cash reward for bringing back two of the three missing dwarves. Maybe you will have better luck.

Give this RPG a try!



Wertung:
[4 von 5 Sternen!]
Champions of Odd
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The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
Verlag: Infinium Game Studios
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 06/05/2023 18:49:45

During the last few days, I have soloed my way through the fun Pathfinder 2 Adventure The Mystery of Brushgather Farm (157 pages). I changed four lines of Spell Law (I.C.E.) and made it my solo engine. I used the five PC characters that I used in my last adventure and added a goblin alchemist named Fumble. The adventure started with the PCs arriving in the city of Berinncorte. They soon heard about strange happenings at a farm just outside of town. They decided to investigate. They arrived at the farm and went to the stables (which are connected to the house). This was locked as was most of the gates and doors at this location. Luckily, three of the characters had the thievery skill. They explored 15 room/locations on the ground level. In the stables they found an embroidered horse hood. In the pantry they took a meal break. It was interrupted by a ghoul. They killed it and no one was paralyzed. They found more loot and had to be picky about what they carried because of the weight of the items.

On the second floor they explored 14 rooms. They found the homestead key, a silver dagger, trail rations, and three masterwork items. They did have to kill three dire rats. No one caught the fever.

Okay, they did have problems on the third floor. The strongest door did have a trap on it which they did detect. Fumble used his acid to destroy the trap mechanism. However, it did mess up the lock and it could not be unlocked. They started bashing it down with weapons until they could see through it. On the other side was a skulk and a skeleton rogue. Fumble tried to throw Alchemist’s Fire through the hole, but he hit the wall instead. The wall caught fire. The PCs exited the building. Later, outside, they were attacked by those same two monsters. The monsters were killed but Ekene did take damage. Healing spells were cast and then they travelled back to the city with their loot. They spent the night at the inn and in the morning the sold the loot. Their plan is to go back to the farm and check out the basement of the house.

Give this a try!



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[5 von 5 Sternen!]
The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
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Pathfinder Adventure: Threshold of Knowledge
Verlag: Paizo
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/31/2023 08:42:18

Recently, I soloed my way through Pathfinder Adventure: Threshold of Knowledge (19 pages, free at DriveThruRPG). It is for the second edition of the rules. I changed four lines of Ars Magica RPG and made it my solo engine. I used the five PC characters that are included in the adventure. So, the PCs picked up the quest from their teacher. Soon, they were in a footrace/obstacle course with Haibram. Haibram won. When they got to Alandri, she gave them their test. They were able to catch three fish which gave them a passing grade. They went back to their school and discovered that their teacher had been taken. They gathered clues and had to solve a puzzle (success). This led them to a canal. Here they encountered a Leshy. They were able to use diplomacy against him.

Next, they encountered two river devils. The PCs killed them and collected the treasure. They continued on and were surprised to see a crocodile eating a thief. The PCs killed it but Ekene the PC went down. The PCs were able to bring Ekene’s hit points up to 12. The big battle was with a sea hag. She was the one causing problems. This battle was a disaster. She took down four of the PCs. Zane made a deal with her. The sea hag took all of their treasure and Zane’s courage. So, all of the PCs survived, but they failed the quest. Maybe you will have better luck.

Give this fun adventure a try!



Wertung:
[5 von 5 Sternen!]
Pathfinder Adventure: Threshold of Knowledge
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Pantyhose Models from Mars
Verlag: sometimes knot
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/23/2023 05:09:42

Pantyhose Models From Mars (24 pages) is a sci-fi sourcebook for Push SRD version 101 (54 pages). This RPG system has its own solo mechanic. I soloed this with four PC characters that I created. The adventure started when the PCs heard a rumor about a warehouse where evil Venusians were doing secret, bad stuff. When they got there they had to take out three mutated human guards. In no time at all they set off a trap and were imprisoned in a room. They tried to escape, but the floor tilted and dropped them down to the level below. My Martian PC Telsa was able to psychic stun the fanged alien snake-like creature that was waiting for them. After they killed it, my Orphan PC Jax was able to Speak With Machines. A panel slid open and they escaped from that room.

Next, they encountered human warehouse workers. One of them guided the PCs to where humans were being held captive. The six were rescued. When they found the experiment failures, the PCs did not free them. They were insane and could not be trusted. At this point, a different human warehouse worker joined them. He had fish gills. Soon after this, Jax was teleported back to the room with the dead creature. The other PCs found a computer. They hacked it and gained info on the locations of two more warehouses like this one. When they found the lab, the scientist took out Gill with a paralyzation dart. Telsa took out the scientist with her ice gun and they rescued another victim.

When my group found an office, they busted the window and escaped through it. So, three of my PCs escaped the warehouse with seven people they had rescued. They did get credit for sabotaging the lab and finding the locations of two more warehouses. Unfortunately, Jax was captured and is still in there somewhere. Maybe you will have better luck.

Give this a try!



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[5 von 5 Sternen!]
Pantyhose Models from Mars
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Kommentar des Verlages:
Awesome! I missed this review when you posted it, but I'm so glad to hear that people are playing and enjoying the game!
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Altogether in Cahoots; an Atherrian Adventure Module
Verlag: Archaic Adventures
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/17/2023 21:19:45

Altogether in Cahoots (40 pages) is a fun fantasy adventure for world of Atherria players handbook (Old School RPGs). The system I used was Fifth Edition D&D. I used my five level five Barghest characters. The solo engine I used was The Solo Investigator’s Handbook. The adventure is about a missing person: Count Edmond. Some said that he had died in a fire at The Brothel. The PCs (in goblin form) talked to Claudia the Court Agent first, and then the five suspects that worked at the brothel. Next, they talked to Owen the constable. They received two warrants from him and delivered the first to a half-orc living in a hovel. They talked to the half-orc and that was a dead end.

Next, they searched the house of Edmond. There they did discover the scent of Edmond and a half-written note from him to his sister about Bennett and the trouble that he had been causing. They reported this to Owen. Owen then sent them to Bennett’s mansion. Two of the PCs were able to climb over the twenty foot wall, but they were seen by the sentries. They changed into their fiend form, ran around on the property, but did not pick up the scent of Edmund. The three other PCs helped the other two escape from the property. On the way back to Owen they encountered an assassin which took down Cleo with one poisoned crossbow bolt. The PCs managed to wound the assassin and he vanished in the dark. Owen helped them find a healer.

The next day Jarbunn changed into the fiend shape. She did not pick up Edmund’s scent around the brothel. She also smelled each of the suspects. She noticed that Priscilla did not have a human smell. She went into bad dog mode and the other PCs went into good goblin mode. Priscilla was terrified, admitted that she had killed Edmund, and described the location where his body could be found. So, they completed the quest which did help out their friend.

Give this a try!



Wertung:
[4 von 5 Sternen!]
Altogether in Cahoots; an Atherrian Adventure Module
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Mage Tarot reference
Verlag: Sardon the Magus's Wonderous Items
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/06/2023 14:55:16

For the last few days, I have soloed my way through Conflict at the Convention. This adventure is included in Supers! Quick Start (16 pages, free at DriveThruRPG). I did use the three PCs that are included in the rules. The solo engine I used was Mage Tarot Reference (43 pages, also free at DriveThruRPG).

So, the adventure started with the three PCs enjoying the comic book convention. Solarhawk was able to get the phone number of an attractive blond woman. Arachne was signing 8X10 photos of herself and selling them. Grey was selling sketchbook portraits he was doing of his customers. The villain Ares shows up and makes a big scene. Arachne stuffs her cash bills down the front of her bodysuit. The PCs attack. Arachne tries to throw Ares out of the second story window. Instead, she gets thrown out of it. Grey is able to throw Ares out of the window. Now, there are no innocent victims around, but they are fighting in a parking lot packed with cars. Each PC has a different tactic. Solarhawk flies above Ares and uses his heat attack. Arachne uses a car as a weapon. Grey fights with his shield. It is a viscous battle. Ares goes down, but so does Arachne and Grey. Arachne dies of a broken neck when the last hit takes her down. Ares is taken to Belle Reve prison. Arachne’s body can not be found. Will the PCs solve this mystery?

Try Mage Tarot and see if i t works for you!



Wertung:
[5 von 5 Sternen!]
Mage Tarot reference
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SUPERS! Quick Start
Verlag: HAZARD Studio
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/06/2023 14:52:33

For the last few days, I have soloed my way through Conflict at the Convention. This fun adventure is included in Supers! Quick Start (16 pages, free at DriveThruRPG). I did use the three PCs that are included in the rules. The solo engine I used was Mage Tarot Reference (43 pages, also free at DriveThruRPG).

So, the adventure started with the three PCs enjoying the comic book convention. Solarhawk was able to get the phone number of an attractive blond woman. Arachne was signing 8X10 photos of herself and selling them. Grey was selling sketchbook portraits he was doing of his customers. The villain Ares shows up and makes a big scene. Arachne stuffs her cash bills down the front of her bodysuit. The PCs attack. Arachne tries to throw Ares out of the second story window. Instead, she gets thrown out of it. Grey is able to throw Ares out of the window. Now, there are no innocent victims around, but they are fighting in a parking lot packed with cars. Each PC has a different tactic. Solarhawk flies above Ares and uses his heat attack. Arachne uses a car as a weapon. Grey fights with his shield. It is a viscous battle. Ares goes down, but so does Arachne and Grey. Arachne dies of a broken neck when the last hit takes her down. Ares is taken to Belle Reve prison. Arachne’s body can not be found. Will the PCs solve this mystery?

Give this a try!



Wertung:
[4 von 5 Sternen!]
SUPERS! Quick Start
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Grandpappy Cromdar's Whizbang Zoo!
Verlag: David Lewis Johnson
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 05/04/2023 04:36:36

Grandpappy Cromdar’s Whizbang Zoo (50 pages, at DriveThruRPG) is a fun/crazy adventure for Old School games. I decided to play cartoon characters, so I used Rabbits & Rangers (free at DriveThruRPG at the moment). It is for Labyrinth Lord, but I used Castles & Crusades RPG. I used Mythic Game Master Emulator as my solo engine. I created six characters. The adventure takes place in a zoo and the monsters have taken over. There are 126 room/areas to explore. For the first day of exploring, my PCs explored 24 of them. In room number four, they encountered two ticklettes. The PCs killed them but Badger the Rogue decided that he wanted the poison glands from the dead creatures. He botched the attempt and got poisoned. He soon turned green. After that he doubled in size (not taller, so think balloon). When they encountered a Lumigoy, they tried to have a conversation with him. He attacked. Badger blew up (that means he died) and the green goo got in the eyes of the Lumigoy. The PCs killed their opponent.

The next major problem was when they encountered a hunter killing Gulu(s). Again, the PCs just wanted to talk, but he started shooting at them from a distance with his gun. They retreated and used a zipline to get further away from him. They backtracked and picked out a room to hide and rest in. They looked over the loot they had found so far: silver coins, gold coins, licorice candy (yuck), a projector operated by a crank, an emergency aid kit, and a lamb. They ate the candy. They do look silly with black teeth. Maybe you will have better luck with your first day.



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Grandpappy Cromdar's Whizbang Zoo!
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Wyvern Songs
Verlag: Swordlords Publishing
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 04/27/2023 14:51:01

Witch Girl Adventures Rule Book (194 pges at DriveThruRPG) was designed for a magic school girl setting, or a Harry Potter setting. I used this as my RPG with a D & D setting. I did change some of the rules so that I could simplify the character sheets. I used the first adventure in the product Wyvern Songs (also at DriveThruRPG, 110 pages). To solo this, I used The Trials of a Young Wizard (48 pages, same place) with a yes/no/maybe oracle. I created four PCs, a male fighter, and a black cat for Ann the necromancer. This cat can look into your soul and know your deepest, darkest secret. He is hoping to learn how to speak so that he can blackmail his victims.

The adventure started when the mayor of Nanlet paid the PCs to investigate the problem at the lighthouse. Once inside they went up and then down. The first trap that they encountered gave the fighter a severe neck wound. As he was dying, Ann told him her plans for making him into a zombie (she is still first level though, so that is a problem). The first monster they encountered was a giant fire beetle. Kyla used her alteration magic to make it smaller. Anya, the mentalist, used her frying pan to smash the bug. They did have a problem with the insect swarm and the Skitterlord. They used oil to start a fire. It did kill the two pests, but it also destroyed the lighthouse (Oops!).

The PCs tried to disappear into the sunset, but they were intercepted by four older witches. “We know what you did. You did not complete the job. Four thieves escaped. Use this magical device to find them and then kill them.” The black cat looked into the eyes of the witches and was terrified. “The cost for destroying the lighthouse is this cat.” The ugliest witch scooped up the cat and put it in a bag. The PCs continued their journey and did survive the covered pit trap. Later they set up camp and slept for 90 minutes. They were attacked by five kobolds, my dice kicked me in the butt, and the PCs were captured by the kobolds (how embarrassing). Everyone then slept and in the morning the PCs were in charge of fixing breakfast. Anya did cook it, the PCs pretended to eat it, and the kobolds suffered from food poisoning. The PCs took the kobolds’ weapons, tied them up, and left them behind.

At dusk, the PCs watched as the thieves climbed up some ivy vines into the second story of a mansion. There was a party going on the ground floor. The PCs climbed up and the fight started. Three of the PCs went down, and Ann was captured. They were tied up and left up there on the second floor. A ginger cat came in wearing a necklace labeled, “Princess”. It watched them, waiting for them to give pets and compliments. Ann looked into its eyes and Ginger became Ann’s new pet. Ginger used its sharp claws and freed the PCs. They exited the mansion and spent the night in a farmer’s barn. They gave up on the idea of killing the thieves. At one time they had 542 gold pieces, but the thieves took all of their gold.

Give this a try!



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