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Torg Eternity - The Fires of Ra €16,16
Durchschnittliche Bewertung:4.9 / 5
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Torg Eternity - The Fires of Ra
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Torg Eternity - The Fires of Ra
Verlag: Ulisses Spiele
von Andre B. [Verifizierter Käufer]
Hinzugefügt am: 10/09/2022 15:59:26

Is this adventure worth the eighteen dollars (American) one would spend? I would definitely say yes with the same caveat I gave in my review of the godbox adventure... there are certain (not all but certain) NPC's who could use a more fleshed out background description and/or write up of their motivations and there are certain portions of the adventure not as fully fleshed out as I would like where the GM will need to come up with his or her own answers if the players and/or PC's start asking questions about said blanks... also there's an absence of maps in some (not all) of the presented battle situations which could annoy GM's and players who are used to such though I would argue that a Google search of the internet will provide plenty of free rpg maps that can be adapted to these situations and that there are some chase scenes so complex in nature that a single map simply won't cover it and the GM and players will have to make do with a completely narrative style (worth noting there are some gaming groups who don't feel the need for maps at all to begin with), though it's worth noting for the most important fight scenes in the adventure a map is provided... see below on my thoughts on this but the GM is going to have to have a LONG talk with the players about how railroading the PC's through the plot of the adventure (the hooded cobra getting away again and again) at certain points is not only expected but encouraged due to the world laws of the nile empire (which admittedly give very good reasons as to why this is the place if you read the nile empire cosm sourcebook) like the hooded cobra getting away from the PC's again and again. Still I enjoyed reading this adventure and I know I would enjoy running it with my players as long as I clearly explain to them - and repeat said explanation when necessary - at the start of the adventure what they're in for.

As with the godbox the adventure begins with a broad overview and plot summary of the seven (!!) acts the adventure covers worth a whopping 35 experience points for PC's who complete it... if you look at my review of the godbox you'll see why I recommend that despite this large number of experience points, given that this is a rather extended adventure good for no doubt months of gameplay (not a bad thing at all), I would recommend awarding PC's .. in this case let's say one third of an experience point at the end of each scene as well given the fast paced nature of Nile Empire adventures and that the GM will (hopefully) follow the advice given in the Nile Empire cosm sourcebook and run the adventures at a breakneck "Indiana Jones" style and pace of action which presumably would result in the players getting through scenes faster.. or not, that's up to each individual GM and they're gaming group and of course things might not go as fast as the GM intended anyways... this will net the players 6 experience points extra in addition to the 35 they would normally get for a total of 41 experience points - almost enough to level them up from say alpha to beta or beta or going a long way towards leveling them up further to gamma level clearance ... that and of course experience points have always been the “carrot” incentive for players.

Given the length of the adventure as a GM I would be generous in awarding possibilities to the player per the guidelines given in the torg core rules to help them get through the length of this adventure , especially if the players do a good job of making sure their PC's follow the dramatic-at-times-corny-dialogue, immediately jumping into action with little regard to life, pushing from action scene to action scene right away instead of wasting time plotting for hours in the true spirit of the Nile Empire cosm. This can really speed things along when you take say the world law "law of action" into account - players will be far less reluctant to spend two possibilities instead of one and take the better die roll result if they know more possibilities than normal are forthcoming (though you should make it very clear you're doing this only because they're in the nile empire so they're not disappointed when the same thing doesn't happen in other cosm-invaded areas of earth) ... and it creates a cycle that feeds on itself true nile empire style .. PC's who take death defying, chancy risks are immediately awarded a possibility , they spend one or two possibilities on the roll as a result, are more likely to succeed, are awarded still more possibilities .. pretty soon all the players are in on the action and the scenes are humming along in frantic action style in the spirit true to the nile empire.

Players should also be made aware of the world law of inevitable return described in the nile empire cosm sourcebook, though prior to running this adventure have a talk with players who might be potentially annoyed saying " Well if my character can never really die what's the point?" or “What’s the point if I can’t ‘really’ kill the bad guy?” (though at the risk of a minor spoiler here there’s really only one bad guy who needs to keep coming back despite repeated confrontations with him up until the very end of the adventure) ... although you don't want to spoil the adventure for them by telling them about the death of say a major PC allied NPC later on in the game , I would tell the player that death is still possible albeit more unlikely than in other cosms.. and in other cosms there is no such world law protecting the PC's... that's just the way the nile empire works, it doesn't mean that's the way all torg adventures work all the time every day .. reality itself is different in the nile empire in much the same way that reality changes in a more deadly PC threatening fashion in say Orrosh for example and it should be pointed out to the players in that the comic books that have such a huge influence on the Nile Empire that NOBODY stays dead forever – it’s more possible in the Nile Empire to actually kill someone off permanently despite that, just less so than in other cosms...

Also drive home to the players that they can, and should take risks in true over the top cinematic Indiana Jones fashion and that this doesn't necessarily guarantee total party death the way it would in other cosms... as you can probably guess reading up on the world laws of the nile empire prior to starting this adventure from the nile empire sourcebook is a good idea for both the GM AND the players, or if players are too busy to read said world laws in real life make a point of summarizing them to the players at the gaming table prior to the start of this mega-adventure so the players have a better sense of the (literal) type of world they are entering. The law of heroism in particular is worth mentioning to the players along with how the writers of torg eternity have clearly envisioned PC's who take the "high road" with regard to morality and I would go so far as to reference the specific page numbers in the torg rulebook and quote the parts from the book then check with the players and make sure they're on board with this (see below).

As I've been saying repeatedly in my torg eternity reviews, possession of the torg eternity cosm sourcebooks is mandatory in order to fully enjoy your torg games, especially so with the fires of ra (much like I would argue the living land sourcebook is mandatory to enjoying the godbox adventure ) and given that Dr. Mobius himself shows up at the conclusion of the adventure to create problems for (and possibly inadvertently help) the PC's but the adventure refers you to the nile empire sourcebook for Mobius's stats, the Nile Empire sourcebook becomes a mandatory purchase at that point in order for the GM to be able to run Mobius in the game in the first place ... this adventure should also be seen as a "part two" to the nile empire cosm sourcebook that goes into the nile empire in greater detail in terms of bringing it to life through the adventures and exposition in the fires of ra - for example I was pleased to see a much lengthier write up of the same amazons that were only briefly touched upon in the nile empire cosm sourcebook. I was a bit disappointed in that the Amazons weren't given the same lengthy write up that the godbox offered for the inhabitants of the Land Below in terms of culture, history, religious beliefs and so forth though this adventure at least fleshes the Amazons out a lot more than the single paragraph they were given in the Nile Empire cosm sourcebook.

Speaking of world laws.. I would argue this adventure does an amazing job of capturing the Nile Empire in it’s best possible light in a way that makes the cosm both fun and entertaining for the players, capturing the cinematic non stop over the top action and outlandish nature of this dimensional reality. There are persons on the Torg Eternity reddit forum I’ve joined that argue that the Fires of Ra is the best extended Torg Eternity adventure out there and while I can’t make that argument yet since I’ve only read two of the extended adventures so far (Godbox and the Fires of Ra) it wouldn’t surprise me if that was actually the case.

At this point I’m going to direct you to my blogger post below since my extended review on this adventure is so long that it exceeds the character limit on drivthrurpg.. I wouldn’t blame you for not wanting to read the whole thing : ) but if you skim through it you should at least see plenty of links with suggested battlemaps the GM can use, maps and Wikipedia entries that I thought might be useful and so forth.. mainly the extended review is a lot of my stream of thought consciousness (apologies if it gets disjointed at times) regarding areas where I thought the adventure would benefit from some “filling in the blanks”… I should mention I am a huge fan of world building and hugely intensive role playing detail in campaign worlds and adventures to the point where it can resemble soap operas so GM’s and players who aren’t quite as “hardcore” as I am in that area would no doubt be perfectly happy with the adventure just the way that it’s currently written.

Despite what I just said above I thoroughly enjoyed reading this, I would definitely enjoy running my players through it and caveats aside that I mentioned above I think it’s absolutely worth the purchase price.

https://andrerpgreviews.blogspot.com/2022/10/fires-of-ra-extended-review-notes.html



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