I'd been a diehard fan of the original Torg, running a campaign for 5 years--longer than any other campaign I've ever run. So when a reboot was announced, I had great trepidation about my beloved classic being remade.
As it turns out, the game was greatly improved. It still maintained a lot of the core mechanics that made it so revolutionary in 1990, but years of RPG evolution have revealed some of its ugly flaws that were smoothed over nicely.
Much of the game has been simplified to be more accessible to the general populace, but it still has a lot of crunch. The crunch may still turn off some of the lighter gamers, but it's nowhere as chart-heavy as its predecessor. Admittedly, there were some aspects that were simplified that didn’t thrill me, but I can work with those. Certainly, the payoff is well worth a few glitches—many of which can be house-ruled pretty easily.
It was my favorite game in the early 1990s, and now Torg Eternity has reclaimed the crown in 2017.