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Traveller Core Rulebook Update 2022
Verlag: Mongoose
von Luke S. [Verifizierter Käufer]
Hinzugefügt am: 11/04/2022 11:23:09

The day I purchased my first RPG, occurred on a day that many of my 'firsts' occurred as a kid.

It was the first time my parents let me travel unaccompanied from the country town we lived in, to our state capital with my friends.

It was the first time I had fast food.

It was the first time I saw a movie in a cinema (our town had a drive-in theatre).

And it was the first time I went to a games shop.

So many RPGs and wargames to look at there.

But all I had played so far in my life had been D&D/fantasy games and I wanted to try/buy something different to what we had been playing.

And then I saw the Traveller Deluxe Set on the shelf in that games shop.

I picked it up and read the 'This is Free Trader Beowulf' Mayday message on the front of the box and I was hooked!

It was so evocative, particularly after hacking and slashing things in the D&D world.

I bought that game on the spot and the later gaming experience was fantastic! (although the in-game experience system was rubbish).

How could you put all of Charted Space into 3 little black books?

Traveller will always have a special place in my heart as the first RPG I ever bought.

I've read some detailed reviews here and I'll leave it to them to explain the 'nuts and blots' of the upgrade.

But, this game was my first love and this most recent update reminded me of my youth and the many hours I played Traveller with my friends and the subsectors I generated for them, populated with my imagination. Good times!

The update looks great and the game plays much the way it used to play. The starship deckplans are a great addition!

I now understand failing a survival roll under the upgraded rules, can make a charcter more interesting (provided I didn't actually die!)

And now, maybe Free Trader Beowulf will install a turret and kick arse this time!



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Torg Eternity - Core Rules
Verlag: Ulisses Spiele
von Luke S. [Verifizierter Käufer]
Hinzugefügt am: 11/04/2022 10:10:07

I played Torg when it came out in 1990 and immediately fell in love with the theme - warring realities trying to conquer/convert our own reality (despite Core Earth's production of 'the Macerana' in Year 3 of the Possibilty Wars - that should have led to defeat!).

The original game gave me the tools to play a game with so many concepts at the same time and I and the friends I played with had many great adventures (with the occasional ability for players, as a collective to, as a matter of canon, effect change on the Possibility Wars directly - you didn't often see that in RPGs then).

So when I became aware of the reboot, I had high hopes and Torg Eternity did not disappoint.

The core rules neatly explain all the cosms and the laws of their realities (and include from the get go in the core rules, one of the early examples of player community influence on a game from the original incarnation - Tharkold), then go on to explain character creation for all the cosms, the game rule structures, reality itself (not as existential as you think), equipment, magic, miracles and psionics, followed by the usual 'under the hood' stufff for the GM and a bestiary.

I'm impressed with the content, although there are several typos here - how hard can it be to run a spellchecker through a manuscript before it's published!

Despite this, the reboot is excellent and I look forward to all the cosms being more fleshed out as, I assume, the cosm sourcebooks are released.

Well done!

Who says you can't fall in love with something again ;)



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Shadowrun: Sixth World Almanac
Verlag: Catalyst Game Labs
von Luke S. [Verifizierter Käufer]
Hinzugefügt am: 03/12/2011 00:09:24

An excellent resource for Shadowrun 4th Ed. The history entries were quite interesting but I preferred the brief look at the various nations of the Sixth World. The quality of the PDF & world map is excellent, although the map colours could have been a bit brighter.



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