I already owned the hardcopy for this product, but the PDF promised some new rules for adapting it to d6. As such, these rules were done well and would probably plug straight into a d6 campaign. As far as the rest of the content, it's probably good if you're building a campaign from the ground up but the weapons showcased don't vary much from a standard weapon listing in either d6 or Torg.<br><br><b>LIKED</b>: At the time it came out, that it was a modicum of support for the d6 line.<br><br><b>DISLIKED</b>: The weapons are fairly unremarkable UNLESS you need an idea of technological progression for your campaign, which Torg provided in the core rules. I recommend GURPS High-Tech, if you can find it.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>
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