Important: Please note that this is a conversion between two systems; you will still need access to the core rule books. For anything not defined in here for 5e, you will need the Players Handbook, Monster Manual, etc. Likewise, you will need the Torg Eternity core rulebook for details on each cosm and explanations of in-genre effects, such as what a Reality Zone is.
NB: the last two pages of the document are the WotC Licence.
Torg Eternity is an excellent system and a lot of love has gone into it, but what if the rules are just not for you or you don’t want to teach your table a whole new set of rules? This is a 5e compatible conversion of Torg Eternity that you can just pick up and play. It’s true that you lose some of the subtleties of Torg Eternity but in return you get a system that your players may well already be familiar with.
So what is new, what has been kept and what has had to be dropped?
New: A lot of the bonuses, penalties and card play of Torg are replaced by the 5e Advantage/Disadvantage die mechanic. Backgrounds now do a lot of the heavy lifting for defining a character.
Kept: Contradictions, mishaps and transformations all still remain central to the game; it wouldn’t really be Torg without them.
Dropped: The Bonus chart and card play are the biggest casualties of the change of system, though it would probably not be too hard for a GM to incorporate the card play. The difference between Vigor and Wounds is also an unfortunate casualty but 5e has a robust damage and healing system of its own so hopefully you won’t feel that loss to severely.