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Torg Eternity: Cyberware for Everyone
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Torg Eternity: Cyberware for Everyone

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Cyberware for Everyone!

In this beautiful little book full of original artwort we provide you with 54 new Cyberware Implants! And, as promised in the title, we also included a list of Perks that allows every Storm Knight to acquire them, if they are willing to pay the price.

That’s right! No matter which Cosm you are from, if you want that juicy Cyberware inside of you, we will give it to you!

Hermetic Implants from Aysle.
Dynamic Implants from Core Earth.
Wondrous Implants from the Living Land.
Nanite Implants from Pan Pacifica.
Steam Powered Implants from Orrorsh.
Gadget Implants from the Nile Empire.
Anabaptist Implants from the Cyberpapacy.
Wraith Implants from Tharkold.

 
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Customer avatar
Christian L October 22, 2018 3:57 pm UTC
CREATOR
If you have feedback or questions regarding this book, or want to point out mistakes, please do so here in the Discussion section, or send me a private mail to imperator.ming (AT) gmx.de
Customer avatar
Kevin W January 11, 2021 5:19 am UTC
PURCHASER
I have a question: In the book you mentioned anyone getting Cyberware in Pan Pacifica is assigned a GTL or Gremlin Threat level, but how do you determine it? Outside of discussing it for Pan Pacifica , there is no mention of it anywhere in the bono. can you expound on it? thanks!
Customer avatar
Christian L February 20, 2021 6:25 pm UTC
CREATOR
Apologies for the really late reply. And also for the bad writing in the book... the GTL rules do make sense, but they are *way* too condensend. Essentially, the character starts with a GTL of 0. Every time she stands close to a reasonably large machine, you roll a d20 and add that to the current GTL, so in case of the first roll you add that to the 0, ending up with a GTL between 1 and 20. On the next day (like at least 24 h later), when she is close to another machine, you roll again and add that result to her current GTL, and so forth. So bascially the GTL goes up by 1d20 once per day, unless you're in Aysle, the Living Land or some such place with no machines. And once the level goes to 20 or higher (which could happen on the very first day, though not likely), you have your Gremlin Machine encounter.

Those are the rules, in more detail. I hope they make better sense now. Sorry for condensing them down too much in the book.

Also, as a GM please keep in mind that this whole mechanic...See more
Customer avatar
Kevin W February 25, 2021 6:28 am UTC
PURCHASER
Thanks. They do make sense. One last question: suppose the character is in High tech for some time-let's say 5 days-would they need to spend an equal amount of time away form all high tech to purge the cyberware and return it to normal-or is there a spell, Psionic ability or miracle that could clean it out? Thanks again
Customer avatar
Christian L February 27, 2021 11:52 am UTC
CREATOR
I would say that for each full 24 hours the storm knight spends in a reality with a tech level below 20 the GTL goes down by 1d6. Additionally, if the storm knight disconnects in such a reality, the GTL should go down to zero right away. A cleansing ritual also sounds like a fun idea, but as a GM I wouldn't want to make that too easy for the player, and more like a story beat in and of itself.
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24
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File Last Updated:
October 22, 2018
This title was added to our catalog on October 22, 2018.