Phexcaer withstood the orc horde nine years ago, but this resilient metropolis by the Bodir River now faces something far more insidious. A dark power stretches forth its hand to steal this jewel in the Orclands from the fox god. Its agents lurk in every corner, like an invisible spider in a web of lies. The puppeteer is ready, and a sinister shadow play is about to begin.
What do various gangs of thieves, the head of an emperor, a half orc, a foot race, a thieves’ hideout, a spider, and the largest Temple of Phex in Aventuria all have in common? To find out, the heroes must follow the trail of the fox and hope that they have the cunning, skill, and endurance to prevail.
At least one thing is certain: in a city where everything is for sale, the price of failure can be very high, indeed…
You need only The Dark Eye Core Rules to play this adventure. Emperor of Thieves includes all other necessary information, such as maps, handouts, and NPCs. The Aventurian Almanac is useful for understanding the history and setting of the adventure and enriching play, but it is
not required.