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Blood Hunter Class

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Blood Hunter Class

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part of what they hunt.

Take the Order of the Ghostslayer, Blood Hunters honed to destroy the undead and all things that mock life. You could instead join the Order of the Profane Soul and make a pact with lesser evils to use wicked magic against the greater terrors that roam the land. You could even walk with the Order of the Mutant to harvest and imbibe the toxic remains of your quarry to mutate your body in powerful, yet dangerous, ways. This choice is yours while you traverse the path of the Blood Hunter.

Update: Changes! 

1) Changed the die progression of the Crimson Rite to 1d6 at level 5, and 1d8 at level 16, to be in line with existing die progression within the game.

2) Added the ability to swap a known Blood Curse at 5th, 9th, 13th, 16th, and 20th level for better utility and avoid being stuck with one that doesn't match your play style.

3) Adjusted Grim Psychometry to be used once per rest, to avoid abuse or making the feature blase.

4) The Ghostslayer 'Rite of the Dawn' now causes the Blood Hunter to only suffer half of the damage when activated (ensuring a benefit for the Order outside of encountering Undead).

5) The Ghostslayer feature "Hallowed Veins" has the situational Undead feature removed, instead now allowing a reroll of an amplify damage die when using a Blood Curse  (ensuring a benefit for the Order outside of encountering Undead).

6) The Ghostslayer feature "Supernal Surge" now grants 3 attacks on an Attack action, instead of granting a Bonus Action attack (so as not to punish dual-wielding Blood Hunters). 

7) The Profane Soul spell slot and spell level progression has been altered to further balance the class in line with other Hybrid caster classes, and to fix a serious issue with Warlock multiclassing.

8) The Profane Soul "Unseal Arcana" spells now do not cost a spell slot to use.

9) The Mutant feature "Mutagen Craft" now allows the Blood Hunter to flush the effects of a Mutagen as an action, should they choose. This allows flexibility should the side-effect of a taken mutagen REALLY become a hinderance situationally, allowing them to shed the detriment (and benefit) outside of a rest.

10) The Mutant mutagen "Cruelty" had its side-effect changed to only impose Disadvantage on all Int, Wis, and Cha saving throws, making the side-effect more balanced and the feature more useful.

11) The Mutant mutagen "Potency" had its side-effect changed to impose Disadvantage on Dexterity saving throws, making the side-effect more balanced and the feature more useful.

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Rezensionen (58)
Diskussionen (227)
Customer avatar
Benjamin T February 17, 2022 4:22 am UTC
PURCHASER
I had built a 3rd level Ghostslayer Blood Hunter for an upcoming campaign. I heard there were updates on both dndbeyond and here. I saw no updates on dndbeyond, so I bought this download. They are completely different. It seems part of the download here has not been updated as it says "wisdom" everywhere, and barely refers to Intelligence. It's a bit confusing. Not sure what skills are strictly wisdom based or can be either Int or Wisdom. It was already valuable to have both prior to this update, as this subclass got advantage on Survival (wisdom) or Int checks to recall info on undead. It would be nice to clean this up to clarify what's what. Additionally, the Ghostslayer abilities happen at differing levels on the different sites, and some either don't exist here or on dndbeyond. For Instance, the Ghostslayer on dndbeyond can affect creatures without blood at 3rd level (Curse Specialist) as opposed to 7th (Hallowed Veins)...and it's part of different abilities. An additional hemocraft die...See more
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Customer avatar
Michael C March 06, 2022 7:27 pm UTC
Look at the (2020) version
Customer avatar
Josh W May 12, 2021 4:11 pm UTC
PURCHASER
I see on DnDBeyond that there is a newer version of the Blood Hunter that uses Intelligence rather than Wisdom and other changes. Where can I get the PDF version of that?
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Customer avatar
Michael C March 06, 2022 7:27 pm UTC
Look at the (2020) version
Customer avatar
Kenneth B October 17, 2020 4:40 pm UTC
PURCHASER
Is there any possibility of a Fantasy Grounds version of this class being authorized?
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Customer avatar
Ryan R April 12, 2023 9:15 am UTC
PURCHASER
Awe bru. message vir my, ons soek suid-afrikaanse FGU speelers. Ek klompie custom mods self gemaak vir myself nadat ek die PDF gekoop het.
Customer avatar
Andy D August 08, 2020 2:55 pm UTC
PURCHASER
Hi, I'm going to be playing an Order of the Mutant Bloodhunter in an upcoming campaign and looking to clarify something with anyone who either knows for definite or has played before and can offer to shed some light.

"Curse of the eyeless" as of the latest version, says the UN-amplified version detracts a hemocraft die from the creatures attack roll as a reaction.
The Amplified version does this for all attack rolls until the start of [my] next turn, with the usual caveat of taking the additional damage.

Question is - do I take damage from the remaining amplified rolls until the start of my next turn?

So as an example;

Initiative order;
Me
Creature
ally 1
ally 2
ally 3

I take my turn
Creature takes its turn, attacks within range of the Maledict & I react with Curse of the Eyeless and amplify it taking the damage at that point & subtracting the roll from it's attack roll - attack outcome...See more
Customer avatar
Nick W July 21, 2020 9:58 pm UTC
hey im trying to find out the duration of the blood curse of corrosion. in both instances it doesnt have how long they are posioned for or how long the second option lasts for either.
Customer avatar
Visvesvaran S February 13, 2020 11:05 am UTC
PURCHASER
The product description for this entry should be updated to direct people to the updated version (and the product title in DMsGuild should perhaps be changed to indicate the same) now that the updated version (https://www.dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020) is pay-what-you-want as well.
Customer avatar
Rob B February 05, 2020 11:20 pm UTC
will the changes to the class be added to D&D beyond? If so, how long can we expect to wait?
Thank you.
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Customer avatar
Visvesvaran S February 13, 2020 11:03 am UTC
PURCHASER
Yes, and as of last Thursday's dev update, Adam Bradford said he hoped to have the updated class on DDB by this Thursday.
Customer avatar
Visvesvaran S January 27, 2020 8:09 pm UTC
PURCHASER
There's an updated version of the Blood Hunter (still by Matt Mercer) here, for anyone wondering: https://www.dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020

"Author's Note: This was my first homebrew class waaaaay back before DMs Guild first started, and I had a LOT to learn. Originally spawned as a handful of variant abilities I designed for Vin Diesel guesting on my D&Diesel one-shot to promote his film "The Last Witch Hunter" (in which I was given no context for his character other than the trailer), the internet was loudly requesting me to release what class he played. Needing to heavily expand upon those small features, I cobbled together my first attempt at this class with meager design experience and tossed it to the internet with a wince. A handful of years of iterations, and incredible amounts of very well-thought out feedback from the web later, I've learned so much more about fun design and balance... and I wanted to take a crack at redesigning this class...See more
Customer avatar
Brian B August 12, 2019 4:45 pm UTC
PURCHASER
I have a quick question. I bought the .pdf for the Blood Hunter class but i cant find the module so i can use it in the COS campaign im in right now. Where do i find the actual module. Thanks
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Customer avatar
Robert W August 18, 2019 1:02 pm UTC
PURCHASER
Not sure what you're referring to as the "module" there. This PDF should be all you need to play as this class in a campaign. If you are referring to the Curse of Strahd module book, you as a player do not need that as only the DM should be reading and using that book.
Customer avatar
Tyson N July 19, 2019 12:41 am UTC
PURCHASER
Any chance of getting the Raven Queen added to the Profane Soul?
Customer avatar
Bradley B May 08, 2019 10:04 pm UTC
i have a question on the effect of rite of dawn half damage with the hp reduction does a lvl 4 16max drop to 12max with 14 current or what happens?
Customer avatar
Nicholas L April 23, 2019 7:52 am UTC
PURCHASER
Anyone know where the Order of the Lycan is? DnD beyond as it but i really want it on the document
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Customer avatar
Jeandré D April 23, 2019 7:58 am UTC
PURCHASER
https://www.dmsguild.com/product/175606/Order-of-the-Lycan-for-Blood-Hunters
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Customer avatar
Nicholas L April 23, 2019 7:58 am UTC
PURCHASER
Thanks!
Reply
Customer avatar
Curtis M April 30, 2019 1:50 pm UTC
PURCHASER
I just purchased this for that specifically, and was puzzled why it didn't arrive with it. What gives?
Customer avatar
Lobster P April 21, 2019 11:56 am UTC
PURCHASER
I really love the class as it is now for combat, although I feel like it deserves a few more utility ribbons. Dark psychometry is very cool, but at best it's open to interpretation by the DM, and at worst the DM could interpret it too literally and offer the player no worthwhile information when they use it.

Hunters Bane is very good, but it's one utility where I feel there ought to be more. Granted the lack of utility/flavour/exploration/social features and ribbons tied to classes, especially martial classes is supremely a problem with fifth edition as a whole, but still I'd love to see more out of combat provision squeezed into the class. These shouldn't imbalance much because they're not combat related, and all spell-casters have such abilities, whether they're prepped spells or spare scrolls.

I'd love to see things like: Monster sensing, monster binding, pacification and interrogation, resistance to curses and other afflictions, curse breaking, feign death, divination & magic...See more
Customer avatar
Tannin G March 14, 2019 7:02 pm UTC
PURCHASER
Question: If I am using a thrown weapon that returns after being thrown (such as the dwarven thrower), would crimson rite still fade?
Customer avatar
Bryan G March 06, 2019 5:50 pm UTC
PURCHASER
For crimson rite HP cost, when multiclassed, should it be by character level or class level? I know it says character, but that means if you are no longer taking BH levels, so your rite isn't getting stronger, it is still taking more HP to use it.
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Dieses Produkt wurde am January 12, 2016 in unseren Katalog aufgenommen.