A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [Klicke hier für weiteres]
The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves. ... [Klicke hier für weiteres]
The quest is on: Emperor Alexius has sent the Company of the Phoenix to rediscover the lost worlds of the Second Republic, to reach once more for the stars and welcome humanity's distant kin into the fold of imperial destiny. But these worlds have been separated for centuries and greatly differ from the Known Worlds. Each answered the challenges of the Fall and intervening years in unique ways. Some... [Klicke hier für weiteres]
Every Known Worlds peasant and priest knows to fear the unseen powers of the Dark, the nemesis of the Empyrean Light. So why do so many adventurers seek out the unknown, unexplored regions of space, risking their lives and souls for material gain? Are they insane? Stupid? Or are they fearless foes of ignorance and superstition? Perhaps all of these things at once.
Into the Dark provides five meaty... [Klicke hier für weiteres]