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Weitere Geheimnisse der Nacht
Kann ein Prinz einem Priscus Befehle geben? Wie ist es den Anarchen in den Nächten der Moderne ergangen? Kann eine Harpyie einen Gefallen aufheben? Diese Fragen und weitere, geheime Informationen zum Leben als Kainskind werden im V20 Kompendium beantwortet.
Dieses ergänzende Quellenbuch beleuchtet einige der komplizierteren Fragen der Untoten.
Das V20 Kompendium... [click here for more] |
Ulisses Spiele |
€14,99
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Die Windungen des Verderbers
Vom Umbrareich Malfeas bis zu den Sitzungssälen von Pentex und seinen Tochterfirmen planen die Schergen des Wyrm, Gaia zu töten. Verzerrte Fomori, monströse Plagen und vom Wyrm befleckte Gestaltwandler schlagen mit ätzenden Klauen nach der Welt. Die Maeljin-Incarna stehlen jene, die schnell vergessen, ignoriert oder verloren sind, um ihre abartigen... [click here for more] |
Ulisses Spiele |
€19,99
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Das Wesen der Garou
Die Garou sind Krieger von Gaia. Sie sind zum Teil Mensch, zum Teil Wolf und zum Teil Geist und sehen wie das aus, was Menschen Werwölfe nennen, doch sind sie so viel mehr. Auch wenn die meisten als Menschen oder Wölfe auf die Welt kommen, hält der Zustand nicht an. Die Wolfsgeborenen erhalten nach ihrer Verwandlung einen Funken menschlicher Intelligenz, während jene, die als... [click here for more] |
Ulisses Spiele |
€19,99
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Die Kriege des Zorns
In der Prähistorie arbeiteten die Werwölfe an der Seite der anderen Gestaltwandler, um Gaia vor den vielen Bedrohungen ihrer Existenz zu bewahren. Der Stolz der Werwölfe und ihr großer Zorn trieb sie dazu, ihre Vettern zu ermorden, so dass zwei Völker der Gestaltwandler ausstarben und Gaias Kinder für immer gebrochen waren. Jahrtausende später brachte die doppelte Verlockung... [click here for more] |
Ulisses Spiele |
€19,99
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Deadly Adversaries… Worlds of Danger... Darkness Everywhere…
At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants... [click here for more] |
Ulisses Spiele |
€18,02
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Nobles... Priests... Aliens... Knights
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it.
Fading Suns is a saga of humanity’s fate among the stars... [click here for more] |
Ulisses Spiele |
€18,02
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The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves. ... [click here for more] |
Ulisses Spiele |
€9,01
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The Best of the Worst
Here is a rogues gallery of people and creatures from the Known Worlds and beyond: noble rivel, well-meaning (and not so well-meaning) priests, space pirates, deadly mercenaries, assassins, alien animals (pets and predators), bizarre creatures and more. Each has a story to tell and will lead player characters into intrigue and adventure. Each comes on its own sheet for ease of... [click here for more] |
Ulisses Spiele |
€7,20
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After the Fall of the Second Republic, many of the worlds of Human Space were lost behind sealed jumpgates. Only in the Known Worlds has civilization maintained a tenuous hold against a plunge into barbarism -- or so the nobles and Church would have others believe. In truth, other star-faring nations exist in fractured jumpwebs throughout space, and some of these distant kingdoms are no longer content... [click here for more] |
Ulisses Spiele |
€10,81
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A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players... [click here for more] |
Ulisses Spiele |
€10,81
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A compilation of two of the most popular (and out of print) Fading Suns sourcebooks: "Lords of the Known Worlds" and "Priests of the Celestial Sun." Includes 10 pages of new material.
Lords of the Known Worlds
Nobles are the unquestioned rulers of the universe. Few are privy to their lifestyles and secrets, and the great unwashed understand little of the perks (and problems) associated with... [click here for more] |
Ulisses Spiele |
€11,71
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Aliens & Deviltry re-presents two classic Fading Suns sourcebooks, each with d20 System rules (these rules require the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®).
CHILDREN OF THE GODS: OBUN & UKAR One of the earliest sentient races humanity discovered was the Ur-Obun — peaceful and wise philosophers. Soon after, humanity... [click here for more] |
Ulisses Spiele |
€9,01
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Player characters come from all walks of life: nobles, priests, guildsmen, aliens and barbarians. Now, they can come from even more freakish backgrounds! The Fading Suns: d20 Character Codex is an invaluable expansion to the Fading Suns: d20 rules. It includes alien races, the Changed (genetically engineered mutants), prestige classes (the True Knight, the Saint, the Talent, the Phoenix Guardsman,... [click here for more] |
Ulisses Spiele |
€10,81
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"If there's one thing I've learned in my years as a merc, it's stay away from the Bugs and Lizards. They're both hidin' somethin'!"
Orphaned Races examines two of the sentient races of the Fading Suns universe: The insectoid Ascorbites and the reptilian Hironem.
The Ascorbites, native to the Decados-ruled jungle planet of Severus, are perhaps the least understood race in the Known Worlds. Their alien... [click here for more] |
Ulisses Spiele |
€9,01
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A Vorox stands nearly 10 feet tall, bristling with six limbs (each usable as a hand or foot), a full set of fangs, a superb sense of smell, and an uncouth attitude which gets worse the hungrier it gets. Noble Vorox (and their untamed cousins in the wild) even bear poison claws capable of paralyzing prey in mere minutes. What's more, Vorox travel in packs.
And they're still not the premier predators... [click here for more] |
Ulisses Spiele |
€7,20
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The first in an epic trilogy, "Lifeweb" details the Symbiots, explaining for the first time who and what they are, from their beginnings on the wilderness world of Chernobog to their modern starfaring empire, carving worlds from human space. Also included is an adventure pitting player characters against Symbiots, with the fate of the Empire at stake. ... [click here for more] |
Ulisses Spiele |
€9,01
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