Revealed at last – the secrets to gamemastering the Possibility Wars and running the realms of Torg. Learn what unique challenges lie in wait for gamemasters in each realm and how you can overcome them. Get useful tips on how to run adventures and track the success or failure of the High Lords in your campaign, and much more:
• Sections on each of the realms with gamemastering tips... [click here for more]
The final battle has begun
For five years, the Possibility Wars have raged across the globe. Now, at last, the Storm Knights face their greatest challenge, the battle that will save the world … or destroy it.
From the palace of Dr. Mobius to a mid-air battle with Tharkoldu; from a witch-burning in Boston to a struggle of Nightmares in New Orleans; and finally, the ultimate clash of... [click here for more]
Earth has been a battleground for four years, site of a war between valiant Storm Knights and increasingly desperate and dangerous High Lords. And now the conflict builds toward its climax – will Earth be saved, or is it doomed to die at the hands of the Possibility Raiders?
The final fate of Baruk Kaah; the shattering transformation of Pella Ardinay; the taking of Texas; the triumph of Tharkold;... [click here for more]
A More Perfect Unionan adventure for Torg 1.5 Revised and Expanded
The War is over, but the need for heroes is greater than ever. The United States, weary from a half decade of battle, picks up the pieces with a new president. A new capital A new plan. But the leader of the free world isn't the only one with a vision in the post-war reality. Who is the Visionary? What are... [click here for more]